// Created by Crowbar 0.71
====== File Size ======
	938,181
====== File Seek Log ======
	0 - 83 MDL File Header 00 (Actual version: 53; override version: 53); MDL File Header 00 (Actual version: 53; override version: 53)
	84 - 699 MDL File Header 01; MDL File Header 01
	700 - 807 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 2E 2E 5C 2E 2E ... ]
	808 - 2,759 theMdlFileData.theBones 8
	2,760 - 3,311 theMdlFileData.theAttachments 6
	3,312 - 3,323 theMdlFileData.theHitboxSets 1
	3,324 - 3,331 [ERROR] Unread bytes (non-zero) [ 02 05 00 06 03 07 04 01 ]
	3,332 - 3,699 [ERROR] [End offset is incorrect] theMdlFileData.theAnimationDescs 4
	3,333 - 3,336 anAnimationDesc.anAnimation [@idle_seq] (unused empty data structure at the end of the list)
	3,337 - 3,339 anAnimationDesc.anAnimation [@idle_seq] alignment [ 14 00 00 ]
	3,340 - 3,424 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 01 00 00 00 04 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	3,425 - 3,428 anAnimationDesc.anAnimation [@attack_seq] (unused empty data structure at the end of the list)
	3,429 - 3,431 anAnimationDesc.anAnimation [@attack_seq] alignment [ 13 00 00 ]
	3,432 - 3,516 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 14 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	3,517 - 3,520 anAnimationDesc.anAnimation [@charge_seq] (unused empty data structure at the end of the list)
	3,521 - 3,523 anAnimationDesc.anAnimation [@charge_seq] alignment [ 13 00 00 ]
	3,524 - 4,603 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 01 00 00 00 1F 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	4,604 - 5,531 theMdlFileData.theSequenceDescs 4
	5,532 - 5,563 [idle_seq] aSeqDesc.theBoneWeights 8
	5,564 - 5,565 [idle_seq] aSeqDesc.theAnimDescIndexes 1
	5,566 - 5,567 [idle_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	5,568 - 5,807 [attack_seq] aSeqDesc.theEvents 3
	5,808 - 5,809 [attack_seq] aSeqDesc.theAnimDescIndexes 1
	5,810 - 5,811 [attack_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	5,812 - 5,813 [charge_seq] aSeqDesc.theAnimDescIndexes 1
	5,814 - 5,815 [charge_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	5,816 - 5,847 [w_sniper_execution_sweep_01] aSeqDesc.theBoneWeights 8
	5,848 - 5,849 [w_sniper_execution_sweep_01] aSeqDesc.theAnimDescIndexes 1
	5,850 - 5,851 [w_sniper_execution_sweep_01] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	5,852 - 5,883 theMdlFileData.theBodyParts 2
	5,884 - 6,031 aBodyPart.theModels 1
	6,032 - 6,327 aBodyPart.theModels 2
	6,328 - 6,675 aModel.theMeshes 3
	6,676 - 6,907 aModel.theMeshes 2
	6,908 - 6,911 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ]
	6,912 - 7,087 theMdlFileData.theTextures 4
	7,088 - 7,091 theMdlFileData.theTexturePaths 1
	7,092 - 7,107 theMdlFileData.theSkinFamilies 2
	7,108 - 7,161 theMdlFileData.theKeyValuesText = mdlkeyvalue
{
prop_data {
"base" "Metal.Medium"  }
}

	7,162 - 7,163 theMdlFileData.theKeyValuesText alignment [ 00 00 ]
	7,164 - 8,279 [ERROR] Unread bytes (non-zero) [ 08 00 00 00 40 00 00 00 60 00 00 00 80 00 00 00 E0 00 00 00 60 ... ]
	8,280 - 8,280 aSeqDesc.theActivityName = ""
	8,281 - 8,332 theNameCopy = "weapons/titan_sniper_rifle/w_titan_sniper_rifle.mdl"
	8,333 - 8,339 theSurfacePropName = "weapon"
	8,340 - 8,352 aBone.theName = "ja_c_propGun"
	8,353 - 8,364 aBone.theName = "weapon_bone"
	8,365 - 8,375 aBone.theName = "def_c_base"
	8,376 - 8,388 aBone.theName = "muzzle_flash"
	8,389 - 8,394 aBone.theName = "shell"
	8,395 - 8,409 aBone.theName = "def_c_magazine"
	8,410 - 8,419 aBone.theName = "l_hand_ik"
	8,420 - 8,429 aBone.theName = "r_hand_ik"
	8,430 - 8,436 anAttachment.theName = "WEAPON"
	8,437 - 8,444 anAttachment.theName = "PROPGUN"
	8,445 - 8,452 aHitboxSet.theName = "default"
	8,453 - 8,462 anAnimationDesc.theName = @idle_seq
	8,463 - 8,474 anAnimationDesc.theName = @attack_seq
	8,475 - 8,486 anAnimationDesc.theName = @charge_seq
	8,487 - 8,515 anAnimationDesc.theName = @w_sniper_execution_sweep_01
	8,516 - 8,524 aSeqDesc.theName = "idle_seq"
	8,525 - 8,536 aSeqDesc.theActivityName = "ACT_VM_IDLE"
	8,537 - 8,547 aSeqDesc.theName = "attack_seq"
	8,548 - 8,569 aSeqDesc.theActivityName = "ACT_RANGE_ATTACK_SMG1"
	8,570 - 8,592 anEvent.theName = AE_CL_VSCRIPT_CALLBACK
	8,593 - 8,603 aSeqDesc.theName = "charge_seq"
	8,604 - 8,617 aSeqDesc.theActivityName = "ACT_VM_CHARGE"
	8,618 - 8,645 aSeqDesc.theName = "w_sniper_execution_sweep_01"
	8,646 - 8,658 aBodyPart.theName = "titan_sniper"
	8,659 - 8,686 aBodyPart.theName = "titan_sniper_rifle_magazine"
	8,687 - 8,753 aTexture.thePathFileName = "models\Weapons_R2\titan_plasma_railgun\plasma_railgun_optic_camera"
	8,754 - 8,807 aTexture.thePathFileName = "models\Weapons_R2\titan_plasma_railgun\plasma_railgun"
	8,808 - 8,868 aTexture.thePathFileName = "models\Weapons_R2\titan_plasma_railgun\plasma_railgun_skin31"
	8,869 - 8,930 aTexture.thePathFileName = "models/weapons_r2/titan_plasma_railgun/titan_sniper_charge_fx"
	8,931 - 938,180 [ERROR] Unread bytes (non-zero) [ 00 10 00 00 00 00 00 00 00 01 00 00 00 E1 7F 85 DF D8 02 00 00 ... ]
	938,181 - 938,181 END OF FILE + 1 (File size)
========================
